2017 m. gruodžio 12 d., antradienis

Carvalho de Rei - Reverse version - 26

Hi all, as you can see on my videos my works here not stopped. I ended, with reverse version of this great track, now waiting shadows result. In my opinion, It's hardest track than previous. So, if you will want to cry - it will normal here. For good speed you need to fight on every corner for every centimeter. And all is in different technical level :) I hope you, enjoy it too.
Also I fix some issues on previose version so it will  in one download file, when time is come. Both track will realized after, I will resave 100 Eu and little bit more than, of you donation. Progress bar, you can see on top in right side of my blog page.
Thank you, bye

2017 m. gruodžio 1 d., penktadienis

Carvalho de Rei - v1 delivered - 25 (update)

Hi all, good news for everyone RBR community - Carvalho de Rei is delivered for first integration in TM plugin.
Faster download link (online TM version)

Well, some built history of this stage. 
I found this BTB version from, well know BTB track author, Zaxxon. Its make big impression for me, so I decided, convert in to native RBR file format, with all game possibilities.

First to all, it was little bit shorter track. I decide make start from tarmac section, as is typical for Portugal rally. When I start on this track, I have less knowledge in track modeling. So, I made some mistakes and leave this track for a year or more. Make a break, I did few another stages, free and commercials projects, collect big package of experience. After that, I back on and make another try. New texturing process and textures, new models and other stuff.  Yes, whole process was complicated and as result some things, which I don't like, I can't fix or it's hard to do, also time consuming process. And I leave it. Whole process, take long for me, about 3 years...
Zaxxons BTB projects was close to fantasy track, based on real road, with not too much accurate elevation data. I know it was too hard made realistic, because to hard find any Photo or video documentation, from this place. Also, at this time, this old antique road is covered with tarmac. So road, in game, is much wider, than it is in reality (by 30%)...
But I was lucky, this road have view on Google street (thanks Google for that). When I find it, I understand, that I can't convert Zaxxon projcet "as is". And start whole project as new, based on his ground mesh. I change all elevation date, comparison with real road view. So its much close than was before, but of course it's not accurate in all 100%. But all other environment, I try recreate authentic as possible at this time. High detalisation, I hope you like it and will have good realistic feeling in game.

I found, that mostly in Portugal you can found hard rough road, with a lot of stones around an on road too and I make the same. So drivers, must keep in mind this stuff and make changes in setup or in driving style and you don't have a lot of problems here (especially for low caster cars as Fabia R5, Focus WRC 2006 and so on...)

Some specific stuff:
Track have 3 different texture packs (M-morning, N noon, O overcast) and all of them don't have all palette read surfaces (dry, damp, wet). Because, M - have shadows, its dedicated for good weather and have dry and damp surfaces. N - without shadows, dedicated for dry weather: no rain, fog and night conditions (no shadows), so have also dry and damp surfaces. And last, O - for bad surface and weather: as rain, fog night and so on. Also have water splash effect. So inside: only damp and wet surfaces. Keep in mind, when try to make new tournament, otherwise game crash...
May be, some guys, with crappy VGA, will have problem with track performance or some objects, or surface missing. I recommend, by it self, reduce textures with size 2048 in to 1024 it must to help...

Future plans
After I will receive 100 Eu donation and little bit more, I will realize, this track for free offline use (non commercial). And will start work on reverse version too. It's very low price, for this long creation process and I will have possibility to invest in some plugins, which make my modelling process easy for future works...


Special thanks
For all my supporters, donors also Blender community, Wally, Koral and whole RBR community...
Have a fun

PS. All reply, about bugs and problems, please, leave here in one place as comments. It will help me collect it all and fix in future version...

2017 m. lapkričio 23 d., ketvirtadienis

Carvalho de Rei - Final view - 24

Well, well, well, this is final view of this SS. Of course not all I like. Always can find what I can do better and better, but sometimes need to say for him, self:Stop. Try several shadows setup, but some errors still in here. So I will wait last result and if all is ok, tomorrow i will be share with RBR plugins owners.

2017 m. lapkričio 21 d., antradienis

Carvalho de Rei - Build is finish - 23

Official splash screen. If you want have offline version first, don't forget donate for creator!
All build jobs is end here. Now I have pace notes from Andrea Bettini, in my opinion, its quit good. So now, I send files for shadow generating process. I no Idea, how much time it's take. If all will be fine, next week or may soon it will be share with  RBR plugin owners...

2017 m. lapkričio 13 d., pirmadienis

Carvalho de Rei - Great day will coming - 22

Hi all, :) . Great day is coming. Now I finish with all big jobs here. Main objects in places, also I fix many collision issues. So now, you can see how all must to be in final version. Also I thinking about placing small stones around road, but its take lot of resources from PC. Will see, how its looks on low budget laptops... Also need to place soft bush collision in right places and rally road sings, spectators collision. So far, I don't have cameras and pacenotes. Yes still have many jobs here, I hope finish all at the end of this month.

Yes, there was funny part, now need to talk about bad news. As usually, I hope from your guys, some foundation. Track will be free for all users on all plugins only in online mode. Until I will not resave 100 Eu of donation. Yes, its sounds worse, I know. But only this way I can keep up my motivation, do my best jobs for all community and stay modeling only BRB tracks. So after I will resave 100 + of donation it will be for free in online and offline modes and reverse version too.
Thank you for your understanding...

2017 m. spalio 24 d., antradienis

Carvalho de Rei - One kilometer to go! - 21


Hi folks, last week was really productive and I have big progress here. Im happy because left 1 km to go, until I have end on this project ( All length is 8.3 km). Of course not but main job with asset placing will finish. Also, is waiting soft and hard collision placing, fix some issues, also add new. Moveable mesh and all others fun stuff. Sa all now, stay tunned...


2017 m. spalio 12 d., ketvirtadienis

Carvalho de Rei, leaving the village - 20


Well, all job there is finish, so I can move forward. Spectators and road signs will add later and stones, what you like as always.
All done much faster then I expected, of course a lot of jobs still waiting, but I try do it...
Thanks for you attention, bye..



2017 m. rugsėjo 22 d., penktadienis

Carvalho de Rei No 19 - In the village (update)


Hi everybody, after long quite some news here too. As write before, I had nice and interesting commercial project and now I finished with.
I expected end commercial project early, but... Now I'm back to Cravalho. what I can say - home sweet home.., Of Course not, but the same fun. Well half ot track is done, now I start work on hardest part - in Carvalho de Rei village, huge amount of complicated houses, textures and other stuf. So seems I stay here for a month. After I hope it will much easer...
So, all now and see you later.